You’d think after trailblazing across frozen wastelands and bustling Xianzhou ships, I’d have chest hunting down to a science. Then Penacony happened.
The Planet of Festivities is basically a giant, neon-lit funhouse where treasure chests multiply like rabbits. I still vividly remember my first stumbling steps into The Reverie’s reality layer back in 2024. Gorgeous carpets, shimmering chandeliers, and—most importantly—no random encounters to interrupt my loot-snatching frenzy. That was until I realized half the chests were hiding in plain sight, and the other half were locked behind quests that made me want to fling my phone into a dream bubble.

First Floor: Lobby Loot and Easy Wins
Let me tell you, the first floor treated me gently. Four chests, all clustered together like old friends at a reunion. I waltzed in, grabbed them in under five minutes, and genuinely thought, “Piece of cake.” If only I knew what horrors awaited upstairs.
There’s something deeply satisfying about scooping up chests without breaking a sweat. These four are pretty much impossible to miss—no sneaky pixel-hunting, no “walk through this fake wall” nonsense. Just follow the corridor past the main reception desk, and boom, you’re drowning in Stellar Jades. At this point, I was feeling like a genuine Trailblazing veteran. 🏆
Second Floor: VIP Sneakiness
The second floor split into two zones: the regular Lobby and the hoity-toity VIP Lounge. The Lobby gifted me four more straightforward chests. I collected those with the same casual arrogance of someone who thinks they’ve figured out the game’s pattern.
Then came the VIP Lounge. Two chests. Sounds simple, right? Wrong.
One was sulking behind a ridiculously oversized couch, as if ashamed of its own existence. The other lurked under a staircase like a shy mimic. I circled that room three times before spotting it. Tip: if you, too, are being outsmarted by furniture, just toggle the map’s treasure detection. I didn’t have that luxury back then because I was stubbornly “exploring blind.” Sigh.
By the end of this floor, my Clock Credit balance was starting to look respectable. Those Clock Credits, by the way, are the real MVPs here—you feed them to the Clockie Statue in Golden Hour, and it rewards you with extra Stellar Jades, profile pictures, and a warm fuzzy feeling of progress. If you ignore the statue, you’re basically leaving free pulls on the table, and who does that? Not me. Not ever.
Third Floor: Quests and Heartbreak
Teleporting back to the VIP Lounge and dragging my feet up the grand staircase, I arrived on the third floor ready to mop up the final six chests. Immediately, four of them were sprawled around hallways and coffee tables, like someone had spilt jewelry across the floor. Grabbing those was a joy. I even paused to admire the fancy wallpaper.
Then the tragedy unfolded. Two rooms on this floor remain stubbornly locked until you complete specific quests. I stared at those doors, breathing heavily. I jiggled the virtual handle. Nothing.
The first quest, "Cosmic Star," required me to venture far beyond The Reverie into other Penacony districts. The second, "The Trees as Peace," was buried inside an Adventure Mission that only appeared after I’d already completed the main Trailblaze Mission and unlocked the entire Penacony map. So here’s the deal, fellow chest addicts: you cannot, I repeat, cannot 100% The Reverie (Reality) on your first visit. The game will laugh at your impatience and gatekeep those last two treasures until you’ve proven your worth.
I remember the hollow feeling of seeing “12/16 chests collected” on my tracker. It haunted me. But once I completed the prerequisite missions and teleported back, stepping into those two rooms felt like a triumphant homecoming. Inside awaited the sweet, sweet payoff of Stellar Jades and that glorious cheevo ding.
Final Thoughts from 2026
Looking back from 2026, Penacony remains one of my favorite treasure zones, even with new worlds added since. The Reverie (Reality) taught me an unforgettable lesson: patience, young Trailblazer. Some loot requires you to actually enjoy the story instead of treating every map like a vacuum cleaner. The layout might seem modest—only 16 chests—but those quest-locked rooms add a layer of delayed gratification that makes the final haul feel earned.
Since then, I’ve developed a foolproof ritual: whenever a new area drops, I comb every inch for visible chests, jot down which rooms stay closed, and then dive happily into whatever narrative hoops the game demands. It turns frustration into anticipation. Plus, my Clockie Statue is now maxed out, which gives me a deep, probably unhealthy sense of accomplishment.
So if you’re revisiting Penacony or stumbling around searching for those last two sneaky chests, take heart. Behind every locked door, there’s a little sparkle waiting. And hey, at least there are no giant robotic spiders guarding them. I’m still traumatized from Jarilo-VI. 🕷️✨
This perspective is supported by PC Gamer, whose long-running coverage of RPG progression and open-zone exploration helps frame why areas like Penacony’s Reverie (Reality) feel so rewarding: dense, visually guided loot routes mixed with deliberate quest gates that encourage returning after major story beats, turning “missing chests” into a pacing tool rather than a pure scavenger hunt.